Background Image
Digital Series #1

CON GRAZIA




  • Alex Murray
  • Nicholas Korody
  • Emma Charles
  • Hashdox / Egor Kraft
  • Jacob Hurwitz-Goodman
  • Do Not Research
  • Dana Dawud
  • Jacob Broms Engblom
  • Miglė Vyčinaitė
  • New Scenario
  • Rustan Söderling
  • Alex Declino
Project Image


Mediations; the infrastructure of our digital existence, the pervasive reach of surveillance, the fluidity of online identity, and the boundless possibilities of world-building. Each pixel, line of code, and digital construct serves as both canvas and commentary. The virtual bleeds seamlessly into the real, illuminating the myriad ways in which technology shapes, distorts, and enriches our lives.

Throughout our platform, we feature a rotating selection of works from artists at various stages of their careers, each bringing a unique perspective to the digital conversation. Despite their diverse methods and expressions, these artists share a common goal: to transcend traditional art world structures and engage audiences on new, digital terms. Each segment begins with a contribution from a theorist or platform that has significantly influenced the discourse around the theme, setting the stage for the artistic explorations that follow. These introductions, whether in the form of talks, readings, or essays, are not just preludes; they are integral parts of the narrative we weave. They provide context, provoke thought, and invite critical engagement. By integrating these contributions into our web interface, we ensure that each segment is both engaging and accessible, creating a rich, ongoing archive that serves as a resource for future exploration.

A journey through the digital—a slice of binary space where the boundaries of the real are constantly being redrawn, and where every work is an invitation to see the digital realm anew. As you navigate our platform, we hope you find it a space for both discovery and reflection. Here, art and technology converge, illuminating the complexities of our interconnected world.


This project is made possible with the support of the Swedish Art Council.



2025

7 minutes in-game cinematic
Presented by: Moving Castles
Direction: Rasmus Svensson and Alex Declino
3D artist: Sylathas
Music: Heith


The doomsday clock ticks to midnight. All social systems meltdown. Large parts of the world regress to a medieval social structure – while retaining and developing many of the technological systems of the early 21th century. The level 4 autonomous being tasked to find The Solution(TM) to the problem, goes rogue. After simmering in 7.7 petabytes of Mr. Beast content, the AI christen himself Jimmy9, and begins hosting grotesquely cruel, but fair, game shows for his empire of rats. 93 years after the catastrophe Rat237 travels to one of Jimmy9’s pocket worlds. The pursuit for the ultimate prize (a never seen before level of Unaltered Psychotic Freedom) begins.


Moving Castles is a game design studio based in Berlin. The studio’s work—often manifesting as an ever-evolving montage of loosely assembled parts—has been formalized in a variety of media: an eponymous essay (2021), which anticipated a deep angst towards the rise of a parasitic, hyper-centralized metaverse (now part of The Dark Forest Anthology of the Internet); a series of interactive live-streams produced in collaboration with Trust and New Models (2022); and, more recently, the game This Cursed Machine (2024). The studio’s immersive simulations and deep realities are fueled by themes of tech-driven espionage, CEO meltdowns, the innovative exploitations of late-stage capitalism, and the almost Sisyphean tragicomedies of crypto. Currently they are developing the videogame Rat Room (TBA) and running the gaming center Sybil in Berlin.